IanCutress: It looks like a syndicated piece from Benzinga.IanCutress: Next couple of years might not be great, given they've announced low 50% GMs for a….It has essentially outpriced itself from competing viably in the lower budget GPU market. Lower power for the same performance at a similar enough price can be a tie-breaker between two competing options, but that's not the case here for the 1650. Someone might make that their primary purchasing decision for a power supply, because outside of being able to supply a given wattage for the system, the only thing that matters is its efficiency, and yes, over the long term higher efficiency PSUs are better built, last longer, and provide a justifiable hidden cost savings. In other words, people aren't saying "Man, my ForkNight performance is good, but my power bills are too high! In order to remedy the exorbitant cost of my power bill, I'm going to go out and purchase a $150 GPU (which is more than 1 month of my power bill alone), even if it offers the same performance of my current GPU, just to save money on my power bill!" JoeyJoJo123 - Friday, link Nobody in their right mind that's specifically on the market for an aftermarket GPU (a buying decision that comes about BECAUSE they're dissatisfied with the current framerate or performance of their existing, or lack of, a GPU) is making their primary purchasing decision on power savings alone.While the GTX 1650 is closer to the GTX 1050 Ti than the GTX 1060 3GB, the subdued performance of the RX 570 brings them near-level. Rounding out our look at game performance is Total War: Warhammer II. The standard Ultra, High, and Medium presets were used with the more graphically-bound battle benchmark. It's unfortunate because Creative Assembly themselves have acknowledged the CPU-bound nature of their games, and with re-use of game engines as spin-offs, DX12 optimization would have continued to provide benefits, especially if the future of graphics in RTS-type games will lean towards low-level APIs. In Warhammer II, the matter, however, appears to have been dropped, with DX12 mode still marked as beta, but also featuring performance regression for both vendors. The first TW: Warhammer was a DX11 game was to some extent developed with DX12 in mind, with preview builds showcasing DX12 performance. While there is a more recent Total War title, Total War Saga: Thrones of Britannia, that game was built on the 32-bit version of the engine. Last in our 2018 game suite is Total War: Warhammer II, built on the same engine of Total War: Warhammer.